Much like those notorious Necromorphs, the Dead Space series kept coming back with a second and third instalment and even a couple of side-stories with books, movies and smaller games that were all generally received well with only descent emerging from some fans about the third game losing sight of what made the original so special. This was a delightful, horrific breath of fresh air for fans of the genre and Dead Space was greeted with great reviews and respectable sales. Dead Space never tried to be pure horror though, and definitely straddled the line between horror and action as many survival games do, but it did lean heavily in the horror direction contrasting itself from most similar games of the time. The game also increased immersion by displaying stats on or around Isaac within the world, eliminating the need for much of a hud at all. Dead Space featured a relatively unique monster species that perfectly justified a wild assortment of variations and situations. What made Dead Space an improvement over recent horror action games though was that the main character, Isaac, wasn’t a cop or a soldier of any kind he was essentially a futuristic blue-collar worker who just ended up at the absolutely worst place at the absolute worst time, and had to fight his way out. Since Resident Evil 4 was the last great horror game in most gamers’ minds, Dead Space followed suit with the over-the-shoulder presentation that made aiming easy and fun but kept players close enough to the action to feel similar to a first person game. And visceral it was.ĭead Space featured a mix of gore, disturbing imagery, and just enough defencelessness to keep players scrambling for ammo which was always just plentiful enough to barely get us through the next encounter. But there was one game developer that saw that void and wanted to fill it with something special, so, in 2008, Dead Space blasted and dismembered its way on to the PlayStation 3, Xbox 360, and PC via Visceral Games. Resident Evil 4 had come and gone a few years earlier, and outside of a handful of mostly unremarkable underground experiences available here and there, which mostly limited to PC, its was slim pickings for us horror fans before Amnesia came out and revived the genre and elevated it to the glorious relevance we find it at today. Fans of survival horror didn’t a lot of modern choices in the previous gaming generation.
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